Adjective Abilities

It took me some time to come around to the idea of descriptive abilities and away from a solid grid of characteristics and their iconic 3-18 spread. Pits and Perils' notion of a singular (or couple of) strong stat(s) is interesting and clean.

I think that what I liked right from the get-go was PnP's own description of "Wise Fighter" in the core rules. I know exactly who that is. It's image is visceral and I know how to play him or her.

So here's a little pointless mind-dump. There's no real mechanical differentiation to these but simply serve as an aid to playing the character. I would write them as (STAT) Adjective Class.

Consider the differences between these: (INT) Brainy Fighter, (CON) Resilient Thief, (CHA) Captivating Cleric, etc.

2STRENGTH3-4INTELLIGENCE5DEXTERITY
1Athletic1Smart1Agile
2Big2Bright2Nimble
3Solid3Learned3Quick
4Stout4Gifted4Deft
5Muscular5Brainy5Skillful
6Mighty6Cunning6Spry
6-7WISDOM8CONSTITUTION9-10CHARISMA
1Perceptive1Tough1Charming
2Sharp2Resilient2Elegant
3Intuitive3Healthy3Attractive
4Observant4Durable4Captivating
5Shrewd5Hardy5Exotic
6Astute6Robust6Interesting
11-12Any 2 (choose)